Game Design & Incentive Design
No one is better qualified to create the ideal incentives than a game designer. My work on video and tabletop games has given me a deep understanding of what makes people behave one way rather than another. As a result, I can advise on, or create from scratch, policies and programs that influence people to make the right choices.
Of course, I can also do proper game design for your project.
Game Design projects I’m credited in:
Resogun (Housemarque, 2013, consulting)
Nex Machina (Housemarque, 2017, consulting)
Monad System (The World Anvil Publishing, 2017, main Game Designer)
Nostalgia: La Flotta Nomade (The World Anvil Publishing, 2017, main Game Designer)
Oceanhorn 2: Knight of the Lost Realm (Cornfox & Brothers, 2019, consulting)
Oceanhorn: Chronos Dungeon (Cornfox & Brothers, 2020, consulting)
Monad Echo (The World Anvil Publishing, 2021, consulting)
Broken Tales (The World Anvil Publishing, 2022, consulting, ENNIEs 2023 finalist for “Product of the Year" and “Best Adventure”)
Dead Air: Seasons (The World Anvil Publishing, 2023, consulting)
Bitter Chalice (The World Anvil Publishing, 2025, consulting)
Unannounced Project (Cornfox & Brothers, 2025, consulting)